Petco: Evaluating eCommerce, Digital Services, and Digital Innovation

UCI MHCID: User Needs Evaluation

This is an evaluative research project done for a graduate course, User Needs Analysis, at University of California, Irvine's Master's degree for Human-Computer Interaction and Design. I was the project lead, manager, and lead UX researcher - carrying out meetings, writing research plans, and executing said plans.

Please note that this work is not officially affiliated, sponsored by, or endorsed by Petco; none of these prototypes or research were launched to the market.

Background and Goals

Over the course of 12 weeks, my team and I conducted a variety of qualitative and quantitative research methods to help evaluate how can we make Petco no.1 in the digital market? We were a team of 6 - with 3 designers and 3 researchers, including myself.

We focused on three things: ecommerce, digital services, and digital innovation in the dog industry.

Not surprisingly, dogs are the most common household pet in the United States, and with the rise of COVID-19, online shopping has become the norm due to regional and local lockdowns.

Evaluative research goals:

  • How do we make Petco no.1 in the digital pet market when it is currently no.2?
  • Given what Petco has now, how can they further grow and innovate their digital services and digital user experience?
  • What is the current online experience of Petco's navigation menu? How can we improve it?

Methods

To carry out this research project, we utilized a variety of qualitative research methods:

Qualitative Methods

  • Competitive analysis
  • Heuristic evaluation for dog grooming services
  • User testing (remote, unmoderated) via usertesting.com

Quantitative Methods

  • Open card sort via Optimal Workshop
  • Tree testing via Maze.co
  • User testing via Maze.co
  • Five-second test/First Impression test via Maze.co

Analysis

  • Affinity diagramming via Mural
  • Qualitative coding for user testing
  • Tree pathways for tree testing
  • Dendrogram for open card sort
  • Heat maps for quant. user tests

Figure 1: Dendrogram for open card sort

Crucial Insights

Petco's website is not optimized for ecommerce. Primarily, users had to scroll a substantial amount before being able to find product information; the improper use of white space made it easier for users to stop scrolling and leave the product page, consequently making purchases harder and less stream-lined.

Other primary findings include how Petco's navigation system is not only overwhelming but also uncomprehensive. A majority of users found it difficult to traverse through the website because different users expected to find 1 item in multiple categories. For instance, puppy milk was thought to be found in both puppy food and wet food.

Secondary findings emphasize how other issues exacerbate the primary findings. This includes how there is only one specific path to find one item instead of having several multiple paths.

Research Impact

Product Impact:

  • Redesign of the navigation system informed by open card sort and tree testing resulted in a 24% increase in favorable impressions.
  • Quantitative and qualitative user testing feedback for the newly redesigned navigation menu indicated that users were less overwhelmed and felt that the menu was more comfortable to look and easier to use.

Customer Impact:

  • Qualitative data based on user testing has helped inform a redesign of the product pages;
  • Reducing white space on the product page has helped users acquire product information faster to make better-informed product purchases.
Figure 2 (left): Original Petco navigation menu
Figure 3 (right): Redesigned Petco menu that scored 24% higher in favorable first impressions
Figure 4 (left): Original Petco product page
Figure 5 (right): Redesigned product page to better utilize white space and streamline purchasing process

Reflections and Learnings

  • The importance of storytelling. This project has taught me the crucial aspect of how we can have stakeholders better sympathize, or even empathize, with users by "showing and not telling" the struggles that the user faced. What steps did they go through? How can we verbalize that and sew the story points together so that we can communicate their journey better?
  • Conventional research methods or not? Certain research methods have already established that they are already best-suited for either one or several specific reasons, but I learned that it's okay to "defy" those conventions depending on the research needs.
  • Plan early, plan ahead! Our research plan had to be revised due to several sudden occasions. Leave some wiggle time to accommodate for unforeseen circumstances. (This lesson has greatly saved me and my team in my next project).